# Excerpt 1 Author: [[balajis]] - <blockquote class="twitter-tweet"><p lang="en" dir="ltr">The metrics we’re optimizing are pageviews, engagement, and attention.<br><br>The metrics we *should* be optimizing are more like knowledge, physical fitness, and net worth.<br><br>What else?</p>&mdash; Balaji Srinivasan (@balajis) <a href="https://twitter.com/balajis/status/1422870490603921412?ref_src=twsrc%5Etfw">August 4, 2021</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> # Excerpt 2 Author: [[sriramk]] Source: https://sriramk.com/building-unmeasurable-things - Since it is near impossible to perfectly measure human behavior, most large teams/products pick a proxy metric to measure underlying behavior. For example - ‘clicks’ are a proxy for “did I read this?” and “will I buy this product sometime in the future?”, ‘time spent’ is a proxy for “did I enjoy this content?” and NPS is often a substitute for “do I love this company?”. You convert a nebulous human emotion/behavior to a quantifiable metric you can align execution on and stick on a graph and measure teams on. Engineers and data scientists can’t do anything with “this makes people feel warm and fuzzy”. They can do a lot with “this feature improves metric X by 5% week-over-week”. Figuring out the connection between the two is often the art and science of product management. - For example, in terms of what designers wanted, what they built/measured and what they unintentionally caused: - Quality journalism → Measure Clicks → Creation of click-bait content - Whether an ad resonates with a human being → measure how long someone saw an ad → varied tactics to game people into seeing an ad. # Angadh's Takeaway - Howler can have metrics from two perspectives: - **User-centered metric**: This should be on the UI. - percentage of a Howler listened to $= f($duration of Howler, playback speed$)$. - Patience metric. - Multi-tasking metric. - Productivity. - **App success metric**: - Network effect metric: Some way to measure [[Network Effects]]. #values